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This
is a true "hands-on" workshop. Participants will be asked
to bring a design project that they can work on in class |
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Traditional
instructional design processes are frequently criticized for having
too many steps, taking too long, being linear and inflexible, quashing
creativity and producing boring, infinitely forgettable training programs.
The "performance-based" design process that you will learn
in this workshop is remarkably simple and yet results in highly interactive
training programs with maximum levels of retention and job transfer.
Whether you are a course designer, subject-matter expert, manager, or
anyone with design responsibilities, you should find this process light
on theory and heavy on practical tools, tips and techniques.
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All
participants will receive a CD with course design job aids, decision
guides and templates |
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By the end
of this workshop, students will be able to:
- Use a
systematic course design process to create learner-centered, highly
interactive, job-transferable training
- Evaluate
an existing training program to identify deficiencies and re-design
where necessary
- Write
realistic, measurable learning objectives
- Break
a training program into logical modules
- Create
an introductory segment that will start the class in a positive, motivational
way
- Embed
appropriate assessments and feedback mechanisms
- Separate
"need to learn" from "nice to learn" content
- Determine
the best way to deliver each topic of instruction
- Consider
and employ "blended" learning options where appropriate
- Embed
appropriate instructional strategies to cause and verify the learning
of key points
- Identify
and use numerous forms of interaction to keep students mentally "in
the room" during the training
- Structure
the course to accommodate various levels of knowledge, skill, interests
and learning styles
- Develop
instructional activities like case studies, role plays, games, test
instruments, and hands-on lab activities
- Pilot
test a new training program to ensure that it meets all goals and objectives
- Produce
instructor guides and teaching materials that will ensure standardization
and quality control between instructors
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- Common
challenges in designing training programs
- "Up-front"
analysis; what to do first
- What
to do when "there's not enough time" to design an effective
training program
- How to
write good learning objectives
- How to
"chunk" content into logical modules of instruction
- How to
design a motivational introduction to the training
- How to
write module assessments
- How to
interview Subject-Matter Experts
- How to
avoid "scope creep"
- How to
separate "need to learn" from "nice to learn"
- How to
choose the best instructional method (e.g. live class versus e-Learning?)
- How to
build interaction into a training program
- How to
use "blended" learning options
- Design
strategies for varied levels of knowledge and skill in the same target
audience
- How to
develop and format a "Leader's Guide"
- How to
pilot test a course before implementation
- The 4
levels of course evaluation
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This workshop
can be:
- Customized
to your organization's specific needs and priorities
- Taught
"in-company", or you can attend an open enrollment (public)
course with persons from other organizations. Contact us to find the
date and location of the next running.
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